Download Ebook Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself, by Aram Cookson
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Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself, by Aram Cookson
Download Ebook Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself, by Aram Cookson
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About the Author
Aram Cookson is a professor in the Interactive Design and Game Development (ITGM) department at the Savannah College of Art and Design (SCAD). He has a B.F.A in Sculpture and an M.F.A. in Computer Art. After finishing his M.F.A., he went on to help start the ITGM program and served as the graduate coordinator for 9 years. Over the past 15 years, Aram has developed and taught a range of game art and design courses in classrooms and online, utilizing the Unreal Engine technology. Ryan DowlingSoka is a technical artist working on the Gears of War franchise at Microsoft Studio’s The Coalition, located in Vancouver, British Columbia. He works primarily on content features for the team, crafting systems for destruction, foliage, visual effects, postprocesses, and user interfaces in Unreal Engine 4. Previously, he worked at Microsoft, developing experiences for the Microsoft HoloLens in Unity5. Ryan is an expert in a variety of entertainment software creation packages, including Maya, Houdini, Substance Designer, Photoshop, Nuke, and After Effects. Ryan holds a B.F.A. in Visual Effects from Savannah College of Art and Design. With a passion for interactive storytelling, rooted in playing 1990s console role-playing games (Baldur’s Gate II and Planescape: Torment), Ryan focuses on applying interactive technical solutions to solving difficult problems in modern gaming. When not working on video games, Ryan can be found swing dancing his evenings away with his wife. Clinton Crumpler is currently a senior environment artist at Microsoft Studio’s The Coalition, located in Vancouver, British Columbia. Previously an artist at Bethesda’s Battlecry Studios, KIXEYE, Army Game Studio, and various other independent studios, Clinton’s primary focus areas are environment art, shader development, and art direction. Clinton has released multiple video tutorials in collaboration with Digital Tutors, with a focus on game art development for Unreal Engine. He completed an M.F.A. in Interactive and Game Design and a B.F.A. in Animation at Savannah College of Art and Design (SCAD) in Savannah, Georgia. Prior to attending SCAD, he received a B.F.A. in Graphic Design at Longwood University, located in Farmville, Virginia. More information and his digital works are available at www.clintoncrumpler.com.
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Product details
Series: Sams Teach Yourself
Paperback: 496 pages
Publisher: Sams Publishing; 1 edition (June 18, 2016)
Language: English
ISBN-10: 0672337622
ISBN-13: 978-0672337628
Product Dimensions:
7 x 1.2 x 9 inches
Shipping Weight: 1.6 pounds (View shipping rates and policies)
Average Customer Review:
3.9 out of 5 stars
26 customer reviews
Amazon Best Sellers Rank:
#231,402 in Books (See Top 100 in Books)
Ok, truth be told I am only abit more than half through this book, but by god it is a ton better then the other 5 or 6 that i bought before. It explains and takes you step by step through UE4 with out bad editing. It has given me a better grasp of the basics of UE4. It reads very easy as it is not riddled with typos and bad english translations.Got to say I like the quizes and excerises at the end of each day to inforce what was learned. Great Job
I am a teacher at a community college teaching 3D modeling and video game design. I got this to help me understand how we could use Unreal 4 in our program.This book is a life saver, has helped me prepare various levels as well as given me the understanding of how to help students grasp the basic knowledge of creating games in Unreal 4.Things to remember:The software does change allot but even then this still covers the basics in great examples.Epic Games also provides an amazing evangelist program for schools wanting to incorporate Unreal 4 into their class, and this is the go to book for the team. So this says allot about what you get.
Sufficiently behind the current (4.15) release to be troublesome, yet bearable. Sample program support materials are deficient. You need to supplement this book with UE4 official documentation. Why not try that first?
Skimmed through the book and it seems great. The main issue I found is that the site they tell you to use to download the needed files does not work. They should fix the site or let us know if the file hosting was moved elsewhere. Without those files the book really isn't useful.
As a Generation X old timer I still like to learn with a book I can hold (Softpro was the best, one town from where I grew up). This book is great because it has color pictures and walks you through the steps (that are not intuitive IMO). Suddenly I get it.
A great intro to working in Unreal Engine 4. Even with UE4 at version 4.16 right now there is still lots to be gained by reading this. Well worth the purchase and gets you familiar with how the engine works pretty quickly and a great reference in case you need to brush up on a certain aspect of how things work.
I wish there were videos to accompany the book like the teach yourself 3DS Max book.
Didn't like that the book was very sticky and I bought new but it wasn't new it was used i felt desived by the seller's
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