Senin, 29 September 2014

PDF Ebook RPG Maker for Teens, by Michael Duggan

PDF Ebook RPG Maker for Teens, by Michael Duggan

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RPG Maker for Teens, by Michael Duggan

RPG Maker for Teens, by Michael Duggan


RPG Maker for Teens, by Michael Duggan


PDF Ebook RPG Maker for Teens, by Michael Duggan

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RPG Maker for Teens, by Michael Duggan

About the Author

Michael Duggan is an Oklahoma-born author and illustrator with a background in game and web design. His education includes a bachelor of science degree in Game Art and Design at the Art Institute of Pittsburgh. Michael currently lives in the Ozark Mountains with his wife and step-kids and is an applications developer and digital media instructor at North Arkansas College.

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Product details

Series: For Teens

Paperback: 340 pages

Publisher: Cengage Learning PTR; 1 edition (May 31, 2011)

Language: English

ISBN-10: 1435459660

ISBN-13: 978-1435459663

Product Dimensions:

7.5 x 1 x 9.5 inches

Shipping Weight: 1.5 pounds

Average Customer Review:

4.2 out of 5 stars

19 customer reviews

Amazon Best Sellers Rank:

#972,276 in Books (See Top 100 in Books)

RPG Maker for Teens is a great intro into the world of RPG Maker. Before even getting into the developmental side of RPG Maker, the author first spends a good amount of time going over the design process. He goes into the definition of an RPG, character and world design, and even touches on ethics. For me, this first section was more helpful than the rest of the book as I have been working with RPG Maker for quite some time. Still, for a beginner learning to use the program, RPG Maker for Teens provides a stable platform for beginners upon which to begin building great games.

It tells you a bit of the RPG history.It helps define the points of what, makes a RPG game.Tips at some of the Constant points and Highlights of a RPG.Then Defines and Explains, the nature of Game Design(not programming but the Process of Designing).Once you read, That basic... You then Delve into the Acutal Installation and Usage of the "RPG Maker" Program.I must Admit, It's Pretty good, even Detailing the Scripting part of the Program on later Chapters.But, as all books. It doesn't matter if youd don't know how to program. What matters is that you keep trying to understand, Practice and Explore new techniques.Overall it does a good job, This Writer seems to have done his Homework, Unlike some of the Publishers Writers. Which are Sometimes Full of BS.I would Recommend, This book and the Program. Hope that helps you out. It's always good to start out like this then Delve into the Scripting Parts of a Program.

gift was loved

Bought it thinking it was for VX Ace. Still relevant however. Use this and the two books by darren Perez and imagination you can make a decent RPG in a Weekend

I purchased this along wtih softward and another book for my son for Christmas. So far, he's been really into the books and said they it is super easy to follow. He is making plans on what his first game design is going to be.

I have tried many different game programming books and they all have the same problem. They seem to be meant for action or shooter games. There is little, if any, mention of RPGs at all. This book fills a much-needed gap in game programming books. The author takes the reader through making a game with the RPG Maker software (available at a fairly cheap price) step-by-step, all the while creating and modifying a small game throughout the book. This is a great way to give the essentials of using the software in a hands-on environment. The first few chapters go over the essentials of planning a game. From designing the story and location, to designing quests for the character. Several references are made to classic RPGs (such as Chrono Trigger, Final Fantasy, etc.) to enforce the need to plan and various ways the game itself can be set up. From then on, the book gives a brief overview of the section or chapter (from map-making to character design to quests) followed by step-by-step instructions on using the software for that particular purpose. Some suggestions are also made to give the reader more ideas for their own game. Finally, one of the things I like the most about this book is the availability of free software for download. I am not an artist by any stretch of imagination. Luckily, when the author gets into the chapter about graphics, he also refers to two different free programs to create the character graphics and where to go to get them. Although the links provided may be outdated after a while, for the moment they still work. Although many game makers may have their own ideas for the best software to use for graphics, having options really helps.

This is exactly what my son wanted and it was amazing. He loved it and I'm so happy he liked it.

very good

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RPG Maker for Teens, by Michael Duggan PDF

RPG Maker for Teens, by Michael Duggan PDF
RPG Maker for Teens, by Michael Duggan PDF

Rabu, 17 September 2014

Download The Story of ElectricityBy John Munro

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The Story of ElectricityBy John Munro

The Story of ElectricityBy John Munro


The Story of ElectricityBy John Munro


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The Story of ElectricityBy John Munro

This book (hardcover) is part of the TREDITION CLASSICS. It contains classical literature works from over two thousand years. Most of these titles have been out of print and off the bookstore shelves for decades. The book series is intended to preserve the cultural legacy and to promote the timeless works of classical literature. Readers of a TREDITION CLASSICS book support the mission to save many of the amazing works of world literature from oblivion. With this series, tredition intends to make thousands of international literature classics available in printed format again - worldwide.

  • Published on: 2012-12-12
  • Original language: English
  • Number of items: 1
  • Dimensions: 7.99" h x .38" w x 5.00" l, .60 pounds
  • Binding: Hardcover
  • 148 pages

About the Author
John Munro is the author/editor of 17 books, including the multi-volume, best-selling memoirs of John Diefenbaker and Lester Pearson.

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Jumat, 12 September 2014

Free Ebook Painting NowBy Suzanne Hudson

Free Ebook Painting NowBy Suzanne Hudson

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Painting NowBy Suzanne Hudson

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Painting NowBy Suzanne Hudson


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Painting NowBy Suzanne Hudson

An international survey exploring the many ways in which painting has been re-approached, re-imagined, and challenged by today’s artists

Painting is a continually expanding and evolving medium. The radical changes that have taken place since the 1960s and 1970s―the period that saw the shift from a modernist to a postmodernist visual language―have led to its reinvigoration as a practice, lending it an energy and diversity that persists today.

In Painting Now, renowned critic and art historian Suzanne Hudson offers an intelligent and original survey of contemporary painting―a critical snapshot that brings together more than 200 artists from around the world whose work is defining the ideas and aesthetics that characterize the painting of our time. Hudson’s rigorous inquiry takes shape through the analysis of a range of internationally renowned painters, alongside reproductions of their key works to illustrate the concepts being discussed. These luminaries include Franz Ackermann, Michaël Borremans, Chuck Close, Angela de la Cruz, Subodh Gupta, Julie Mehretu, Vik Muniz, Takashi Murakami, Elizabeth Peyton, Wilhelm Sasnal, Luc Tuymans, Zhang Xiaogang, and many others.

Organized into six thematic chapters exploring aspects of contemporary painting such as appropriation, attitude, production and distribution, the body, painting about painting, and introducing additional media into painting, this is an essential volume for art history enthusiasts, critics, and practitioners. 230 illustrations, 224 in color

  • Sales Rank: #620629 in Books
  • Brand: Hudson, Suzanne
  • Published on: 2015-03-10
  • Original language: English
  • Number of items: 1
  • Dimensions: 11.40" h x 1.00" w x 8.70" l, .88 pounds
  • Binding: Hardcover
  • 216 pages

Review
“A lively and well-illustrated survey of the disparate tendencies in international painting.” (Library Journal)

“An intelligent and original overview of contemporary painting.” (Lurzer’s International Archive)

“Focused and genuinely global in its selection.” (The New York Times Book Review)

About the Author
Suzanne Hudson is Associate Professor of Art History and Fine Arts at the University of Southern California. Her previous books include Robert Ryman: Used Paint and Contemporary Art: 1989–Present, and she is a regular contributor to Artforum.

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